chrisjones Posted March 5, 2006 Share Posted March 5, 2006 Ok people - I was watching a few ep's of TNG last week... although of course the computer terminals are nothing more than set pieces (Father Christmas aint real either ;-) ) but at times it is quite amusing seeing actors randomly smacking the control panels in an attempt to look like they know what they are doing.. .. Anyone have some prime examples to hand? :p Link to comment Share on other sites More sharing options...
Mindwalker Posted March 5, 2006 Share Posted March 5, 2006 Most episodes really. Link to comment Share on other sites More sharing options...
Tenebrae Posted March 5, 2006 Share Posted March 5, 2006 DS9 - Season 5 Finale. Worf seemingly controls the entire defence of DS9 with 3 buttons. Link to comment Share on other sites More sharing options...
quosego Posted March 5, 2006 Share Posted March 5, 2006 DS9 - Season 5 Finale. Worf seemingly controls the entire defence of DS9 with 3 buttons. Well maybe it's all in the order and speed of tapping, this could mean that you could run an entire starship with just three buttons. Allthough the diffenence between hail that ship and seldestruct could be only one tap away. Hmm okay this isn't so plausible after all. Link to comment Share on other sites More sharing options...
TFMF Posted March 5, 2006 Share Posted March 5, 2006 DS9 - Season 3 - The Die is Cast ( i think) Kira somehow locks onto a moving Jem Hadar ship that is firing at them and fires a Quantum Torpedo by pressing just one button :D Link to comment Share on other sites More sharing options...
Tenebrae Posted March 5, 2006 Share Posted March 5, 2006 The obvious answer: LCARS are psychic. The button pressed does exactly what is required. Link to comment Share on other sites More sharing options...
vystral Posted March 5, 2006 Share Posted March 5, 2006 Also, how can Starfleet personnel know exactly what buttons to press when confronted with new alien tech? I'm sure "Standard Borg Computer Operating Systems" was not a required class at the Academy... Link to comment Share on other sites More sharing options...
Mindwalker Posted March 6, 2006 Share Posted March 6, 2006 How did I know how to operate different VCR's when I was two? That's right. I was stabbing them buttons like mad! Link to comment Share on other sites More sharing options...
Mav Posted March 6, 2006 Share Posted March 6, 2006 That brings up a good question TF Like, when they need to hit something but targeting is down, they use manual fireing right. Based on their consoles and such how do you exactly, manually fire? Do they use the sensors to track the object, then lead the target like you would a canon or gun, and fire? Or can they manually tell the Computer to lock onto target X and fire on command (a button push when needed)? Makes you kinda appreciate good old buttons and switches ;o Link to comment Share on other sites More sharing options...
Mindwalker Posted March 7, 2006 Share Posted March 7, 2006 And how do phasers miss? Link to comment Share on other sites More sharing options...
Mav Posted March 7, 2006 Share Posted March 7, 2006 And how do phasers miss? Phasers are just like any other weapon, they go where they are fired or pointed at. Just like a gun that uses bullets, you need a line of sight and ability to lead the target if it is moving. Ship A is flying while Ship B is trying to hit it with Phasers. Ship A fires, while Ship B turns out of the phasers path. Since it "missed" the beam just continues through space until it hits something or dissipates its' energy, it can't like, curve the beam. If that was possible then you'd see some rather intricate phaser web networks guarding borders. As for targeting, the Computer can calculate fairly well where a ship will be when it needs to be fired apon (leading). When fired "manually" whoever is doing the firing, needs to "lead" the target, kind of sense where it is moving to and fire with adjustment for time and speed. Unlike torpedos or other detonation devices that can be set to "track" heat or energy signatures, phasers are just beams. Look at it like a water hose. Water can "bend" right? You turn on the hose and aim it upward, the stream will arc out in a semi circle or similar angle right. Now imagine if that water stream only shot straight out of the hose, all the time. And imagine that no matter how you wave the hose or toss it, that stream will always be straight. So if you wanted to hit something with water you'd need to feel out the movement of whatever you are aiming for. I may be wrong, but thats how I always thought of it as. Other wise you'd see ships pulling off some interesting light shows as they bend phasers around asteroids and stuff to hit other ships ;o Link to comment Share on other sites More sharing options...
Mindwalker Posted March 7, 2006 Share Posted March 7, 2006 They are phasers. Not slow-moving projectile weapons with an arc in their trajectory. You should aim right where you want to hit. Much like with a laser-pen. Link to comment Share on other sites More sharing options...
vystral Posted March 7, 2006 Share Posted March 7, 2006 They are phasers. Not slow-moving projectile weapons with an arc in their trajectory. You should aim right where you want to hit. Much like with a laser-pen. True...if they have a good phaser lock. I'm sure targeting a laser-based weapon in a completely 3-dimensional environment is quite difficult. Link to comment Share on other sites More sharing options...
MrDad Posted March 7, 2006 Share Posted March 7, 2006 They are phasers. Not slow-moving projectile weapons with an arc in their trajectory. You should aim right where you want to hit. Much like with a laser-pen.The ships they shoot at are traveling quite fast also, usually a significant fraction of the speed of light. Shooting a moving target is difficult. Link to comment Share on other sites More sharing options...
motoxjesse Posted March 7, 2006 Share Posted March 7, 2006 i think the computer is to blame, it probably calculates the "leading" shot Link to comment Share on other sites More sharing options...
Mindwalker Posted March 7, 2006 Share Posted March 7, 2006 And there's ECM. Link to comment Share on other sites More sharing options...
Steveo Posted March 7, 2006 Share Posted March 7, 2006 If Bridge Commander is anything to go by, torpedo lock means nothing. Bloody guidance my a*se. Link to comment Share on other sites More sharing options...
Mindwalker Posted March 7, 2006 Share Posted March 7, 2006 Heh. Agreed. And the tactical guy sucks arse. Not to talk of the con. AND SAFFI? God, I hate her and her voice. Which is why I also hated Seska. Link to comment Share on other sites More sharing options...
Steveo Posted March 8, 2006 Share Posted March 8, 2006 She's so useless, they all are, that's why I play in the direct tactical interface mode. Link to comment Share on other sites More sharing options...
Mindwalker Posted March 8, 2006 Share Posted March 8, 2006 I tried running through it NOT using it at ALL. I got my ass handed to me plenty. The sneaky mission... not sure what it's named... but where you get a whole Spoonhead fleet on your tail if you're detected... I was detected. I couldn't get my crew to do rudimentary maneuvers. So I had to take direct command. And I shook'em. And then engaged them when I chose to, disabling one ship. Perhaps two. Then repeat. Shake, disable, shake, disable. Link to comment Share on other sites More sharing options...
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